AR experience design for training purposes using Hololens
1 designers, 1 developer, 2 researchers
Mixed Reality Toolkit
Within recent years Augmented Reality (AR) has been developed as a way of adding information to the real-world vision. One of the use cases of AR can be its application for educating people in using such tools and devices.
In this research, we aim at investigating the effect of employing Microsoft Hololens and Mixed Reality on learning performance and compare its usability in users' experience with common tools like tablets and paper documents.
In this experiment, we decided to evaluate the learning process of operating a poster plotter. By preparing an instructional guide for tablets and the same content for the Hololens, we evaluated the effect of using the Hololense on the learning curve.
One of the use cases of AR can be its application for educating people in using such tools and devices.
In our experiment, we developed an instructional augmented reality application that will teach users in the operation of a poster plotter at the iSchool IT Lab.
Working with new tools and devices might need some training for many people. Existing methods of learning require practitioners to first learn and then do. It requires a considerable cognitive capability for many people and makes the whole process of learning cumbersome.
Designing a proof-of-concept that helps users learn a skill while doing it at the same time by using the benefits of Augmented Reality headsets
Based on the test plan, we prepared an instruction document to help users operate the printer step by step. We used this instruction in two formats, one for tablet or paper and the other for Microsoft Hololens.
Instruction pages on the tablet
Instruction pages on the Hololens (1st iteration)
System Usability Scale (SUS)