AR experience design for training purposes using Hololens


My Roles
  • UX Design

  • Unity Development

  • User Testing


1 designers, 1 developer, 2 researchers

  • Figma

  • Unity

  • C#

  • Mixed Reality Toolkit

Within recent years Augmented Reality (AR) has been developed as a way of adding information to the real-world vision. One of the use cases of AR can be its application for educating people in using such tools and devices. 


In this research, we aim at investigating the effect of employing Microsoft Hololens and Mixed Reality on learning performance and compare its usability in users' experience with common tools like tablets and paper documents.


In this experiment, we decided to evaluate the learning process of operating a poster plotter. By preparing an instructional guide for tablets and the same content for the Hololens, we evaluated the effect of using the Hololense on the learning curve. 



One of the use cases of AR can be its application for educating people in using such tools and devices.

In our experiment, we developed an instructional augmented reality application that will teach users in the operation of a poster plotter at the iSchool IT Lab. 


Problem Statement

Working with new tools and devices might need some training for many people. Existing methods of learning require practitioners to first learn and then do. It requires a considerable cognitive capability for many people and makes the whole process of learning cumbersome.  

Design Goal

Designing a proof-of-concept that helps users learn a skill while doing it at the same time by using the benefits of Augmented Reality headsets


Project Roadmap


AR in Education

There are many benefits that can arise from the use of AR in education. state of mind and increased motivation enhanced understanding of content with the development of spatial ability and increased memorization of content, and etc.

Phil Diegmann

Benefits of AR

Research results show that the most commonly cited benefits of AR included better learning performance, motivation, and engagement.

Jorge Bacca

AR for training

Researchers tested AR efficiency and effectiveness compared to traditional training methods and found that AR platforms do have a promising result. This study suggested that using AR platforms for training purposes should be encouraged.

Gavish, Nirit


Based on the test plan, we prepared an instruction document to help users operate the printer step by step. We used this instruction in two formats, one for tablet or paper and the other for Microsoft Hololens. 


Instruction pages on the tablet


Instruction pages on the Hololens (1st iteration)

Synthesis Methods

Literature Review

Concept Testing


Measurement Methods